zero-hour
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Command and Conquer: Generals - Zero Hour
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Feb 20, 2026 - C++
An open source re-implementation of Generals : Zero Hour written in C++.
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Oct 31, 2024 - C++
Community Patch to fix and improve original Generals Zero Hour 1.04
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Jun 11, 2025 - HTML
Launcher for C&C: Generals and Zero Hour with patch management and mod support
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Feb 15, 2026 - C#
"Serial Key Already in Use" Fix. Supports Steam release.
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Jul 17, 2024
Open source tool for editing C&C: Generals and C&C: Generals — Zero Hour hotkeys.
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Jan 6, 2026 - C++
2D/3D models + textures of flora used in my C&C Generals: Situation Zero mod project
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Sep 1, 2018 - Shell
Русификатор мода Generals Evolution для игры C&C: Red Alert 3
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Sep 29, 2024 - Batchfile
An add-on that attempts to enhance menus (for 16:9) on Command & Conquer: Generals - Zero Hour
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Jan 24, 2026
Part of the ZeroSyntax series. Contains diagnostics for Command & Conquer Generals Zero Hour map.ini syntax.
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Dec 15, 2024 - TypeScript
Project that aims to create tools used for map.ini manipulation for Command & Conquer Generals Zero Hour. Tools like syntax highlighting, warning and error messages and language server.
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Jan 11, 2025
Fan made missions for Command & Conquer: Generals — Zero Hour
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Feb 4, 2026
Part of the ZeroSyntax series. Contains syntax highlighting for Command & Conquer Generals Zero Hour Map.ini syntax
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Oct 18, 2024 - JavaScript
The official repository of WazzaP's Boss Generals mod for C&C Generals Zero Hour
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Jan 8, 2025
Modern Vulkan-based renderer for W3D format files from Command & Conquer: Generals.
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Feb 20, 2026 - C++
Command & Conquer: Generals – Zero Hour (MultiMonitor Lock)
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Oct 2, 2025 - C++
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May 14, 2024 - Python
Part of the ZeroSyntax series. Contains snippets for Command & Conquer Generals Zero Hour Map.ini syntax
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Mar 3, 2024 - TypeScript
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