vulkan-tutorial
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General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
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Feb 3, 2026 - C++
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
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Feb 17, 2026 - C++
Khronos version of the Vulkan Tutorial as parts of the Vulkan documentation project
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Feb 20, 2026 - C++
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
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Mar 22, 2025 - C++
现代 C++ 的 Vulkan 基础教程,使用 vulkan-hpp 封装。
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Nov 30, 2025 - C++
Repository for my german Vulkan Tutorial series. Code for each tutorial can be found in the respective releases
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Apr 3, 2023 - C++
Skeleton Vulkan project using SDL / C++ 🔺 a "Hello Triangle" sample code demo plus examples from "Vulkan Tutorial" (iOS/macOS, Windows, Linux/Ubuntu, Raspberry Pi 5)
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Jul 11, 2024 - C++
Minimal Vulkan C++20 template with modern CMake, C++ modules, and Slang shaders
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Oct 28, 2025 - C++
C implementation of the How to Vulkan tutorial
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Feb 12, 2026 - C
A Vulkan renderer for 3D objects.
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Feb 13, 2026 - C++
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