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#

vulkan-compute-shaders

Here are 24 public repositories matching this topic...

Clspv is a compiler for OpenCL C to Vulkan compute shaders

  • UpdatedNov 28, 2025
  • LLVM

Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc

  • UpdatedMay 29, 2021
  • C++

Amber is a multi-API shader test framework

  • UpdatedOct 6, 2025
  • C++

RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.

  • UpdatedMar 22, 2025
  • C++

Vulkan Project, attempt at dynamic terrain using gpu marching cubes

  • UpdatedJan 22, 2019
  • C++

Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.

  • UpdatedJul 6, 2018
  • C++

Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3

  • UpdatedMay 10, 2025
  • C++

Hello World-like program with Vulkan. Initialization to execute compute shaders.

  • UpdatedDec 9, 2022
  • C

ODEN is design ideas for the complexity of modern GPU API.

  • UpdatedJul 8, 2024
  • C++

A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C

  • UpdatedAug 15, 2024
  • C

Example for Vulkan Compute Shaders

  • UpdatedNov 9, 2022
  • C++

Vulkan Example 1, Vulkan Compute Matrix Transposition

  • UpdatedDec 27, 2021
  • C

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