vulkan-compute-shaders
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Clspv is a compiler for OpenCL C to Vulkan compute shaders
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Nov 28, 2025 - LLVM
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
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May 29, 2021 - C++
Amber is a multi-API shader test framework
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Oct 6, 2025 - C++
Simple example of using Vulkan for GPGPU computing
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Nov 1, 2018 - C++
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
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Mar 22, 2025 - C++
A GUI toolkit & 3D graphics renderer.
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May 30, 2020 - Rust
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
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Jan 22, 2019 - C++
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
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Jul 6, 2018 - C++
Vulkan Game Engine, order from chaos.
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Feb 26, 2024 - Rust
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
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May 10, 2025 - C++
Hello World-like program with Vulkan. Initialization to execute compute shaders.
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Dec 9, 2022 - C
ODEN is design ideas for the complexity of modern GPU API.
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Jul 8, 2024 - C++
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
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Aug 15, 2024 - C
3D Vulkan Engine.
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Aug 8, 2025 - C
Vulkan Example 1, Vulkan Compute Matrix Transposition
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Dec 27, 2021 - C
Efficiently calculate the longest total stopping times of Collatz sequences.
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Nov 29, 2025 - C
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