texture-generation
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High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
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Oct 28, 2025 - Python
Modular node graph based noise generation library using SIMD, C++17 and templates
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Feb 19, 2026 - C++
[ICCV 2025] Official impl. of "MV-Adapter: Multi-view Consistent Image Generation Made Easy"
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Jun 26, 2025 - Python
📦Portable package for running Hunyuan3D 2.0/2.1 on Windows. | 混元 3D 2.0/2.1 整合包
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Nov 19, 2025 - Batchfile
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
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Apr 9, 2023 - Python
A texture maker tool for Unity.
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Jan 1, 2020 - C#
ComfyUI Wrapper for Hunyuan3D v2.1 - From Images to High-Fidelity 3D Assets with Production-Ready PBR Material
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Aug 11, 2025 - Python
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
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Jul 26, 2025 - Python
Official implementation of "UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes"
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Jun 8, 2025 - Python
The sources for our intros up to and including Chaos Theory
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Apr 25, 2015 - C
Real-time procedural generation of maps, textures, terrain, planets and more!
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Oct 8, 2025 - Rust
AI based all-in-one character generator Blender plug-in. This project contains unofficial updates for the CEB_ECON Blender add-on.
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Jun 1, 2023 - Python
RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis
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Jul 3, 2025
Generate 3D meshes from 2D images and retexture them directly in Unity.
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Mar 23, 2024 - Python
Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.
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Apr 3, 2021 - JavaScript
🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.
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Apr 27, 2019 - CMake
[SIGGRAPH Asia 2025] Official github repo of SeqTex, an end-to-end 3D texture generation method using video diffusion priors.
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Dec 12, 2025 - Python
A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by Deliot and Heitz (2019)
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Nov 20, 2021 - C#
Generating procedural textures
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Jun 22, 2021 - Rust
[WIP] - AI-Assisted Texture Generation Toolkit in Blender
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Sep 18, 2022 - Python
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