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#

sutherland-hodgman-algorithm

Here are 13 public repositories matching this topic...

A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.

  • UpdatedAug 12, 2022
  • Python

This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.

  • UpdatedApr 18, 2023
  • C

Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.

  • UpdatedApr 13, 2023
  • C++

Computer Graphics algorithms for line drawing, shape filling, circle drawing, ellipse drawing, polygon clipping, shear, transformation, and reflection

  • UpdatedJul 15, 2020
  • C++

A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY

  • UpdatedJul 6, 2018
  • C++

An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C

  • UpdatedNov 22, 2021
  • C

A 3D model visualization system that implements a hierarchy system for each model transformation, lighting and sutherland-hodgman polygon clipping algorithm. Everything is deeply commented so it can be easily used as a resource for learning.

  • UpdatedApr 27, 2022
  • C++

Trabalho sobre Recorte desenvolvido durante a disciplina de Computação Gráfica 2015.2 do curso de Ciência da Computação da Universidade Federal de Roraima

  • UpdatedOct 17, 2019
  • JavaScript

A repository for the OpenGL project of the Computer Graphics and Interaction Systems course @cse.uoi.gr

  • UpdatedJan 5, 2020
  • C++

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