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#

restir

Here are 16 public repositories matching this topic...

A Vulkan Raytracing framework for various bidirectional path tracing techniques

  • UpdatedMar 6, 2025
  • C++

Experimental real-time renderer with support for dynamic global illumination

  • UpdatedFeb 26, 2024
  • Rust
HIPRT-Path-Tracer

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

  • UpdatedMar 17, 2025
  • C++

A C++ implementation of Restir inside Falcor 8.0

  • UpdatedMar 15, 2025
  • C++

Implementation of Restir inside Falcor

  • UpdatedMar 11, 2025
  • C++

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

  • UpdatedDec 22, 2024
  • C++

Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.

  • UpdatedJan 5, 2022
  • C++

Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"

  • UpdatedJun 24, 2024
  • C

CUDA ReSTIR Implementation [2022]

  • UpdatedDec 3, 2022
  • C++

ReSTIR DI in Falcor Rendering Framework

  • UpdatedAug 17, 2024
  • C++

C++ implementation of ReSTIR on top of a Whitted-style ray tracer

  • UpdatedJun 21, 2024
  • C++

Attempt at recreating ReSTIR principles in an experimental setting.

  • UpdatedSep 12, 2024
  • Rust

Implementation of 'Optimal Multiple Importance Resampling'

  • UpdatedJun 22, 2024
  • C++

Master Thesis: Refining ReSTIR FG using 3D Gaussian-Based Photon Guiding

  • UpdatedMar 16, 2025
  • C++

Master Lab: Conditional Resampled Importance Sampling and ReSTIR

  • UpdatedSep 18, 2024
  • C++

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