restir
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A Vulkan Raytracing framework for various bidirectional path tracing techniques
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Mar 6, 2025 - C++
Experimental real-time renderer with support for dynamic global illumination
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Feb 26, 2024 - Rust
Real-time Direct3D 12 path tracer
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Jan 29, 2025 - C++
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
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Mar 17, 2025 - C++
A C++ implementation of Restir inside Falcor 8.0
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Mar 15, 2025 - C++
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
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Dec 22, 2024 - C++
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
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Jan 5, 2022 - C++
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
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Jun 24, 2024 - C
CUDA ReSTIR Implementation [2022]
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Dec 3, 2022 - C++
ReSTIR DI in Falcor Rendering Framework
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Aug 17, 2024 - C++
C++ implementation of ReSTIR on top of a Whitted-style ray tracer
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Jun 21, 2024 - C++
Implementation of 'Optimal Multiple Importance Resampling'
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Jun 22, 2024 - C++
Master Thesis: Refining ReSTIR FG using 3D Gaussian-Based Photon Guiding
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Mar 16, 2025 - C++
Master Lab: Conditional Resampled Importance Sampling and ReSTIR
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Sep 18, 2024 - C++
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