readyplayerme
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This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including avatar loading and creation
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Jan 15, 2025 - C#
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
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Jan 14, 2023 - JavaScript
Babylon JS -- Combining multiple animations to a ReadyPlayerMe Character
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Jul 10, 2023 - JavaScript
Babylon JS & ReadyPlayerMe -- Demo Talking Animation
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Jul 14, 2023 - JavaScript
This repository showcases a React-based metaverse portfolio featuring a 3D avatar guide, Blender-created office environment, GSAP animations, PWA optimization, Webpack configuration, and live deployment on pulkitmathur.me.
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Nov 29, 2024 - JavaScript
WebView helps you display an in-engine browser that helps you load RPM website where you can create avatars and receive avatar URL at the end of the process.
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Jun 28, 2024 - Objective-C++
Interactable AI 3D Avatar that has control over your frontend website
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Dec 28, 2024
3D multilingual chatbot with interactive gestures, contextual conversations, persistent chat history, and personalized medical and mental health support.
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Aug 31, 2023 - TypeScript
A collection Blender tools for helping explore the Ready Player Me API
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Feb 3, 2023 - Python
Avatar Loader is responsible for downloading, importing and preparing RPM avatars for use in editor and runtime.
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Aug 25, 2023 - C#
control basic movements like walk, run, jump, turn right and left
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Apr 30, 2022 - JavaScript
Landing page and documentation site for AvatarConnect
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May 3, 2022 - JavaScript
Avatarfun - a Digital Avatar Creator and Viewer using Readplayerme Api
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Jun 6, 2023 - JavaScript
This project demonstrates character controls using Three.js, integrated with Ready Player Me avatars.
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Jun 20, 2024 - TypeScript
My portfolio Built using reactjs vitejs, next, threejs.
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Sep 25, 2024 - JavaScript
Wolf3D/ReadyPlayer.Me avatars on your personal webpage using three.js
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Sep 18, 2024 - JavaScript
An unofficial plugin for importing and using Ready Player Me avatars in Godot Engine
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Jul 14, 2024 - GDScript
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