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#

raytracing-engine

Here are 50 public repositories matching this topic...

Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉

  • UpdatedMay 1, 2023
  • JavaScript

RayTracing tutorial use Java&Cpp

  • UpdatedSep 3, 2021
  • Java

Raytracing 3D Fractals via OpenCL

  • UpdatedNov 14, 2017
  • C

A GPU-CPU SYCL 3D Rendering engine with it's own formally specified shading language "ASL"

  • UpdatedJun 3, 2024
  • C++

A raytracing engine written in C (school project).

  • UpdatedMar 8, 2017
  • C

A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.

  • UpdatedMay 22, 2021
  • C

A simple Raytracing engine

  • UpdatedMar 5, 2024
  • C#

☀️ Real-time Raytracer supporting materials, refraction, reflection.

  • UpdatedDec 19, 2008
  • C++
raytracer

Ray tracing engine (Python) - a very basic implementation.

  • UpdatedDec 12, 2021
  • Python
Vulkan-Raytracer

A raytracer built with Vulkan and C++20 modules that supports realtime compute-shader-based raytracing with multi-bounce and multi-ray per pixel. We only support spheres for the time being.

  • UpdatedMay 12, 2023
  • C

Curvature is an experimental hybrid raytracing / raymarching 3D engine written from scratch with one goal in mind: allowing light to be curved efficiently.

  • UpdatedDec 22, 2020
  • C++

RRE (Rust Render Engine)

  • UpdatedMay 29, 2017
  • Rust

Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3

  • UpdatedMay 10, 2025
  • C++

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