rays
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A fast BVH using SAH in rust
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Feb 18, 2025 - Rust
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
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Mar 15, 2021 - C++
RayS: A Ray Searching Method for Hard-label Adversarial Attack (KDD2020)
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Nov 5, 2020 - Python
A Bounding Volume Hierarchy implementation using javascript
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Aug 8, 2015 - JavaScript
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
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Apr 10, 2019 - C++
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
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Mar 27, 2021 - OCaml
C++ Raytracer
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Mar 6, 2017 - C++
A Universal Language: One Ray to rule them all, One Ray to find them, One Ray to bring them all, and in the darkness bind them.
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Mar 5, 2025 - JavaScript
A simple raycaster written in JavaScript using p5.js
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Jan 4, 2023 - JavaScript
A software tool for fitting an astrophysical cosmic ray source model to combined spectrum and composition data
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Aug 10, 2018 - C++
Rays, perpendiculars and intersection points generator
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Jan 23, 2025 - Python
Analysis and code to support the paper "Overfishing drives over one third of all sharks and rays toward a global extinction crisis" published in Current Biology on 6th September 2021
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Mar 30, 2022 - JavaScript
Code for upcoming paper on Optimisation of Raman spectroscopy in an axicon-based backscattering configuration
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Jun 29, 2021 - Fortran
A HTML5 Canvas app for creating interactive light ray experiments, written in TypeScript.
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Feb 25, 2021 - TypeScript
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