#
probe-texture
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DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
minecraftvulkanglobal-illuminationraytracerraytracingraysray-tracingvoxel-terrainraymarchinggpu-programmingrealtime-raytracerrealtime-raytracingprobe-textureirradiance-fieldlight-field-probes
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Mar 15, 2021 - C++
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