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#

photon-mapping

Here are 51 public repositories matching this topic...

monte-carlo-ray-tracer

Physically based renderer with Path Tracing and Photon Mapping.

  • UpdatedMar 11, 2022
  • C++

minimal but extensible header only implementation of photon mapping in C++

  • UpdatedNov 28, 2021
  • C++

A collection of gradient-domain light transport algorithms implemented with Mitsuba

  • UpdatedApr 24, 2023
  • C++

Monte Carlo Raytracer from Scratch in C++11/14

  • UpdatedDec 20, 2020
  • C++

Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)

  • UpdatedJul 1, 2021
  • C++

[Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media"

  • UpdatedDec 24, 2024
  • C++

Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017

  • UpdatedApr 24, 2023
  • C++

Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.

  • UpdatedNov 29, 2021
  • C++

C++ Rendering Framework w/ MLT, bidi path tracing, etc. and OpenGL Previews (undergrad thesis project from Brown '09)

  • UpdatedAug 5, 2012

A simple 3D render engine for Computer Graphics course

  • UpdatedJan 13, 2018
  • C++

THU Computer Graphics 2019

  • UpdatedJun 7, 2019
  • C++

Render engine made from scratch using only C++ std library. Two techniques are used: ray tracing and photon mapping.

  • UpdatedMay 2, 2018
  • C++

A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫

  • UpdatedAug 10, 2020
  • C++

Final project of Introduction to Visual Computing and Interaction PKU. It implements photon mapping alogrithm which achieves caustic effect. PKU22秋可视计算与交互概论lab,以及大作业。大作业从零实现了光子映射算法,实现了比较好的焦散效果。原网址:https://gitee.com/pku-vcl/vcx

  • UpdatedMay 23, 2023
  • C++

Our photon mapping final project for Barb's class

  • UpdatedMay 10, 2024
  • C++

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