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#

pcg

Here are 164 public repositories matching this topic...

ProceduralToolkit

Procedural generation library for Unity

  • UpdatedApr 4, 2024
  • C#
godot-procedural-generation

Procedural generation algorithms and demos for the Godot game engine

  • UpdatedMay 2, 2023
  • GDScript

Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

  • UpdatedMar 18, 2024
  • Haskell
PCGExtendedToolkit

The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.

  • UpdatedFeb 20, 2026
  • C++

DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.

  • UpdatedDec 21, 2025
  • C#

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

  • UpdatedNov 17, 2023
  • Haskell

Testing common random-number generators (RNG)

  • UpdatedDec 22, 2025
  • C++

Unity plug-in for procedurally generating indoor levels using abstract chunks.

  • UpdatedSep 7, 2018
  • C#

Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.

  • UpdatedJul 13, 2022
  • Python

Biosignal Processing in Python

  • UpdatedFeb 20, 2026
  • Python

A benchmark towards generalizable reinforcement learning for autonomous driving.

  • UpdatedOct 10, 2023
  • Python

A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.

  • UpdatedApr 6, 2022
  • C#
simpleWFC

A simplified version of the Wave Function Collapse algorithm

  • UpdatedJun 14, 2022
  • JavaScript

comic artist stable diffusion thingy

  • UpdatedJul 7, 2023
  • Python

Publish some small parts in my personal daily-used Houdini accessories

  • UpdatedNov 12, 2025
  • C

DOOM level generation using Generative Adversarial Networks

  • UpdatedJul 27, 2022

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