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#

pbr

Here are 454 public repositories matching this topic...

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

  • UpdatedFeb 20, 2026
  • C++
renderer

A shader-based software renderer written from scratch in C89

  • UpdatedMar 6, 2021
  • C
PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

  • UpdatedOct 12, 2019

🎨 The project is designed to create a physically-based rendering at mikumikudance.

  • UpdatedJun 23, 2024
  • HLSL

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features

  • UpdatedFeb 10, 2026
  • C++

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

  • UpdatedOct 30, 2021
  • C++
pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

  • UpdatedDec 27, 2025
  • TeX

Physical based rendering with Vulkan using glTF 2.0 models

  • UpdatedAug 17, 2025
  • C++
SoftGLRenderETEngine

App of RTR, PTR and Editor

  • UpdatedMar 4, 2022
  • C++
StratusGFX

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

  • UpdatedFeb 9, 2026
  • TypeScript
EveryRay-Rendering-Engine

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor

  • UpdatedFeb 11, 2026
  • C#

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