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#

pathfinding

Here are 2,577 public repositories matching this topic...

graphhopper

Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.

  • UpdatedFeb 20, 2026
  • Java

An asynchronous A* pathfinding API written in Javascript.

  • UpdatedJan 23, 2024
  • JavaScript

Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines

  • UpdatedOct 1, 2024
  • Java

A C# priority queue optimized for pathfinding applications

  • UpdatedJul 26, 2021
  • C#
libtcod

A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

  • UpdatedFeb 13, 2026
  • C
cupoch

Pathfinding library for rust

  • UpdatedFeb 12, 2026
  • Rust

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

  • UpdatedMar 23, 2020
  • C#

DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers

  • UpdatedFeb 18, 2026
  • C#

Fast, lightweight and easy-to-use pathfinding library for grid-based games

  • UpdatedOct 21, 2022
  • Lua

A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod

  • UpdatedAug 3, 2024
  • C#
PCGExtendedToolkit

The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.

  • UpdatedFeb 20, 2026
  • C++
ecsdotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

  • UpdatedDec 7, 2022
  • C#
Pathfinding-Visualizer-ThreeJS

A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.

  • UpdatedJan 6, 2023
  • Vue

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