OpenAL
OpenAL (Open Audio Library) is a cross-platform audio API designed for rendering of multichannel 3D positional audio. Its API style and conventions resemble those of OpenGL.
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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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Mar 2, 2025 - Java
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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Mar 15, 2025 - C#
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
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Feb 16, 2025 - C#
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
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Mar 1, 2024 - C++
3D FPS game engine with full dynamic lighting and shadows
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Mar 16, 2025 - C++
A libretro frontend written in golang
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Mar 16, 2025 - Go
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
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Aug 13, 2024 - C++
The Dæmon game engine. With some bits of ioq3 and XreaL.
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Mar 16, 2025 - C++
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
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Nov 11, 2024 - C#
Easy to use cross-platform 2D game library for C++
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Mar 16, 2025 - C++
BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
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Jan 25, 2024 - C
An advanced C++ 3D game engine powering an in-production game yet to be announced
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Sep 3, 2023 - C++
Lightweight game engine.
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Mar 1, 2025 - C++
An SDL2-based implementation of OpenAL in a single C file.
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Jan 11, 2025 - C
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
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Mar 2, 2025 - C++
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