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#

non-euclidean-geometry

Here are 36 public repositories matching this topic...

Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking

  • UpdatedMay 2, 2025
  • Python

A library for optimization on Riemannian manifolds

  • UpdatedApr 22, 2025
  • Python

A Python Library for Learning Non-Euclidean Representations

  • UpdatedJul 12, 2025
  • Python

The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫

  • UpdatedJun 24, 2025
  • JavaScript
hyperbolic-tiling

EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.

  • UpdatedMar 5, 2023
  • JavaScript

Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings"https://arxiv.org/abs/2004.03459

  • UpdatedFeb 2, 2023
  • Python

A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)

  • UpdatedDec 29, 2022
  • GLSL

Change Detection in Graph Streams by Learning Graph Embeddings on Constant-Curvature Manifolds (2018,https://arxiv.org/abs/1805.06299)

  • UpdatedJan 16, 2020
  • Python

A non-euclidean capable game engine 🎮

  • UpdatedDec 16, 2019
  • C++

Variational Autoencoder with non-euclidean (hyperbolic) latent space

  • UpdatedNov 25, 2022
  • Python

Adversarial Autoencoders with Constant-Curvature Latent Manifolds (2018,https://arxiv.org/abs/1812.04314)

  • UpdatedDec 2, 2019
  • Python

VR game based around optical illusions and non-euclidean geometry. (WIP)

  • UpdatedJun 2, 2023
  • C#

A 3D non-Euclidean raycaster based on gluing the insides of cubes

  • UpdatedMar 4, 2022
  • JavaScript

Portal system in Unity3D. Inspired from Brackeys 👉

  • UpdatedFeb 5, 2019
  • C#

A non-euclidian ray-tracing game in C++

  • UpdatedMar 15, 2019
  • CMake

non-euclidean ray tracing engine

  • UpdatedApr 6, 2022
  • Python

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