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navmeshagent

Here are 63 public repositories matching this topic...

Alternative to Unity's NavMesh system where the agents avoid each other.

  • UpdatedAug 29, 2023
  • C#

It is a project where a copy of the hyper-casual style game called Silly Race is prepared individually. The aim of the game is to avoid obstacles on the platform and reach the finish line before artificial intelligence.

  • UpdatedOct 26, 2021
  • C#

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

  • UpdatedOct 26, 2021
  • ShaderLab

This repository provides a collection of enemy scripts and movement-related components for Unity, designed to help game developers quickly implement AI-driven enemies in their projects.

  • UpdatedJun 19, 2023
  • C#

In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.

  • UpdatedMay 30, 2022
  • C#

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

  • UpdatedSep 3, 2021
  • ShaderLab

NavMeshAgentの歩き方をCharacterControllerで制御します。

  • UpdatedAug 20, 2018
  • C#

Full project of the end state of the AI Series Part 1 video

  • UpdatedMar 10, 2021
  • ShaderLab

Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

  • UpdatedMay 16, 2021
  • C#

Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

  • UpdatedMay 21, 2021
  • C#

2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.

  • UpdatedJun 5, 2022
  • C#

Tutorial repo for AI Series Part 19, where you will learn how to do round-based spawning and scaling up enemies per round.

  • UpdatedJun 22, 2021
  • C#

Learn how to knock back NavMeshAgents using Physics & Forces

  • UpdatedJan 9, 2024
  • C#

Learn how to make NavMeshAgents find valid cover spots from another target object.

  • UpdatedSep 13, 2021
  • ShaderLab

Learn how to set up OffMeshLinks via the NavMeshLink component to add ladders your AI can climb into your game!

  • UpdatedOct 12, 2024
  • ShaderLab

Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

  • UpdatedJan 22, 2022
  • ShaderLab

Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

  • UpdatedMar 10, 2021
  • ShaderLab

Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

  • UpdatedAug 3, 2021
  • C#

In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.

  • UpdatedAug 22, 2021
  • ShaderLab

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