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#

min-max-algorithm

Here are 84 public repositories matching this topic...

A cloud simulation library based on cloudsim, it aims to provide all known cloud scheduling algorithms with the help from community developers, as well as automate various simulation scenarios.

  • UpdatedJul 11, 2021
  • Java

This is a Java-based implementation of the Chinese Checkers game with a graphical user interface (GUI). The game allows you to play against an AI opponent using the Alpha-Beta Pruning algorithm. The objective of the game is to move all your marbles to the opposite point of the star-shaped game board. The first player to achieve this wins the game.

  • UpdatedAug 9, 2023
  • Java

Github Repo for Automatic Chess Board for Arduino Nano.

  • UpdatedApr 2, 2024
  • TypeScript

An Implementation of the Filler game with a min-max based AI written in the elm programming language

  • UpdatedMar 1, 2025
  • Elm

Invincible TicTacToe AI agent

  • UpdatedOct 12, 2020
  • Python

A game of Chinese checkers where a user is able to play against an AI with multi levels of difficulty. The internal ai utilises the min-max algorithm

  • UpdatedJun 8, 2022
  • Java

🤖📚 Comprehensive AI Learning Repo: Master DFS, BFS, DLS, IDS, UCS, Bidirectional Search, Greedy, A*, Mini-max, Alpha-beta Pruning, and Genetic Algorithm. Your go-to resource for AI course notes, lab codes, and exploration

  • UpdatedJan 26, 2024
  • C++

Reversi game with Min-Max algorithm with alpha-beta pruning

  • UpdatedJul 28, 2022
  • Java

An implementation of a chess engine developed using JavaScript and the Minimax algorithm for decision-making.

  • UpdatedAug 1, 2024
  • JavaScript

Tic-tac-toe game in python, using pygame. (with AI adversary)

  • UpdatedJun 3, 2025
  • Python

Tic-Tac-Toe game logic in JavaScript packaged with Minimax algorithm; built as a learning project.

  • UpdatedSep 17, 2024
  • TypeScript

This project is an unbeatable Tic-Tac-Toe game built with HTML, CSS, and JavaScript. It features a player vs. AI mode where the AI uses the Minimax algorithm to make optimal moves, ensuring it never loses.

  • UpdatedAug 7, 2025
  • JavaScript

This homework is about Implementing a smart agent to play Quoridor, using Min-max, a heuristic function, Transposition Table and forward pruning. This homework is a part of many projects in a Fundamentals to AI course @ FUM.

  • UpdatedJul 13, 2022
  • Java

A simple tic-tac-toe game (commonly known as x's and o's) with an AI player and 3 modes(easy, medium, and hard). The hard mode is implemented using the min-max game-playing algorithm.

  • UpdatedDec 29, 2019
  • HTML

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