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#

level-of-detail

Here are 21 public repositories matching this topic...

vkhr

Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)

  • UpdatedMar 9, 2022
  • GDScript

3D polygonal mesh renderer with dynamic level-of-detail (LOD).

  • UpdatedFeb 22, 2020
  • C
godot-lod-demo

Demonstration project for the Level of Detail (LOD) Godot 3.x add-on

  • UpdatedMar 9, 2022
  • GDScript

A demo of cfMMOC library for terrain rendering

  • UpdatedMay 12, 2018
  • C++

Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation

  • UpdatedMar 14, 2023
  • C++

Tessellation and dynamic LOD

  • UpdatedJan 3, 2022
  • C++
LOD-GEN-BLENDER

An easy plugin tool to create game ready LODs in a few seconds!

  • UpdatedMar 31, 2022
  • Python

Application for procedural terrain generation using Perlin noise settings

  • UpdatedJul 22, 2023
  • C#

Boolean Logic Data Prep, Text and Dates, Unions, Joins and Blending, Parameters and Sets, Level of Details, LOD Calculations, Animations, New Visualizations: Funnel Graphs, Gantt Charts, Bump, Donut, Packed Bubbles, Waterfall Chart, London Pathways, , Branches, Multiple Outputs, Outputiing, CSV, Hyper, Preview, Cleaning Text, Unpivotting, ETL, E…

  • UpdatedAug 15, 2024
trichi

Generates triangle cluster hierarchies for per-cluster LOD selection & rendering

  • UpdatedSep 28, 2024
  • C++

A Collection of Blender Plugins to aid with the LOD creation of terrestrial photogrammetry models.

  • UpdatedSep 29, 2024
  • Python

Implementing the level of detail on a model 3d object base on a view approach in openframework

  • UpdatedJul 6, 2020
  • C++

Fast geometry simplification using the Visvalingam effective triangle area method.

  • UpdatedJun 19, 2017
  • JavaScript

Terrain simplification algorithm using Geometry Shaders

  • UpdatedFeb 12, 2021
  • C++

A framework and test applications for multithreaded and distributed vulkan applications

  • UpdatedSep 1, 2017
  • C++

Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.

  • UpdatedJun 15, 2023
  • C++

A-Frame LOD implementation, updated for A-Frame 0.9.1

  • UpdatedMay 12, 2019
  • HTML

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