level-generation
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tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
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Apr 14, 2024 - C++
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
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Aug 7, 2023 - C++
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
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Aug 29, 2023 - Jupyter Notebook
An Angry Birds clone made with Unity as its renderer, a made-from-scratch 3D physics engine and psudorandom levels.
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Jun 30, 2023 - C#
Lights Out, a project to focus on our thesis.
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Oct 30, 2025 - C#
Brutal Doom Monsters & Weapons with Obsidian
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Jun 17, 2025 - Lua
Adds Monsters from Realm667.com to your Oblige 7.70 Maps
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May 3, 2022 - Lua
Brutal Doom Monsters & Weapons with ObAddon and Oblige 7.70
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May 3, 2022 - Lua
Brutal Doom v21 Addon + Extras for Oblige 7.70
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Sep 4, 2023 - Lua
Summer Vacation Project(Procedural Level Generated 2D Platformer with AI Enemy Agents)
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Nov 17, 2022 - C#
Play as a little alien trying to jump home!
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Aug 23, 2025 - C#
Randomize a level using; Wave Function Collapse algorithm.
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Nov 12, 2021 - Rust
For shaders, VFX, and content generation.
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Dec 31, 2021 - ShaderLab
Temasek Poly Immersive Media & Game Development Diploma - AY2025 (Game Development Module)
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Jul 16, 2025 - C#
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