Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
#

hmd

Here are 33 public repositories matching this topic...

Free and Open Source API and drivers for immersive technology.

  • UpdatedJan 13, 2025
  • C
PhoneVR

Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.

  • UpdatedFeb 28, 2025
  • C++

The "DIY" SteamVR compatible VR setup made for tinkerers.

  • UpdatedAug 1, 2023
  • C++

Chrome DevTools extension to emulate WebVR API

  • UpdatedSep 30, 2020
  • JavaScript

ForgeJS is a javascript framework that unleashes immersive WebVR experiences.

  • UpdatedApr 18, 2020
  • JavaScript

This python script helps you switch your Steam HMD lighthouses V2 on and into stand-by.

  • UpdatedAug 9, 2023
  • Python
reshade-vrtoolkit

Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.

  • UpdatedFeb 4, 2024
  • HLSL
homeassistant-basestation

Read and manage power states for your Valve Index® Base Stations in Home Assistant.

  • UpdatedJul 15, 2024
  • Python

Annwvyn C++ Open Source designed-for-VR game engine and application developement framework

  • UpdatedNov 23, 2020
  • C++

A tool for PCVR users that creates exe's that launch PCVR games correctly (in VR rather than 2D). Allows Quest users to use many PCVR titles with Virtual Desktop WITHOUT the Oculus app or SteamVR app running, which can greatly improve latency.

  • UpdatedAug 5, 2023
  • C#

Power management of Valve v1 lighthouses over Bluetooth LE

  • UpdatedNov 14, 2020
  • Python

SteamVR driver for TrueOpenVR

  • UpdatedJan 7, 2021
  • C++

Power management of Valve v2 lighthouses over Bluetooth LE

  • UpdatedMar 17, 2024
  • Python

Omnidirectional Virtual Visual Acuity (OVVA) is a new user-centric VR clarity metric. OVVA measures and compares the virtual visual acuity of the central, focal area of a VR HMD and environments and their degradation in the noncentral areas.

  • UpdatedOct 21, 2024
  • ShaderLab

😎 Preview Houdini VR renders in HMD

  • UpdatedJul 18, 2019
  • JavaScript

Python implementation of SPAAM (Single point active alignment method) for optical see-through HMD calibration for AR

  • UpdatedDec 24, 2019
  • Python

Play SteamVR enabled games with your phone as an HMD

  • UpdatedSep 9, 2020
  • C++

Improve this page

Add a description, image, and links to thehmd topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with thehmd topic, visit your repo's landing page and select "manage topics."

Learn more


[8]ページ先頭

©2009-2025 Movatter.jp