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#

graphics-rendering

Here are 111 public repositories matching this topic...

raytracing.github.io

Main Web Site (Online Books)

  • UpdatedApr 28, 2025
  • HTML
c-rayStratusGFX

Ray tracing on GPU systems

  • UpdatedAug 26, 2025
  • HTML

3D图形学算法Code。包括软渲染、光线追踪、PBR等等~

  • UpdatedOct 8, 2020
  • C++
URP-Fog-Volumes

GPU time metric for Unity apps (currently limited to Android/GLES)

  • UpdatedOct 10, 2020
  • C++

BRDF LUT generation for PBR Pipelines

  • UpdatedNov 6, 2017
  • HTML
SamplinSafari

Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.

  • UpdatedAug 30, 2025
  • C++

Stylish Computer Generated Handwritings

  • UpdatedMay 21, 2018
  • Scala

Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.

  • UpdatedMar 12, 2018
  • C++

This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.

  • UpdatedJan 6, 2025

A generic post-processing injector for games and video software.

  • UpdatedJan 8, 2023
  • C++

A small software graphics renderer

  • UpdatedJun 6, 2018
  • Swift
isosurface

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