graphics-rendering
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Main Web Site (Online Books)
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Apr 28, 2025 - HTML
Game Development & Unreal Engine Programming Guide
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Dec 16, 2025 - PowerShell
c-ray is a small, simple path tracer written in C
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Dec 12, 2025 - C
Realtime 3D rendering engine
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Jun 12, 2025 - C++
Lightweight C 2D graphics API agnostic library with parallelism support
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Dec 8, 2024 - C
Starter code samples for Direct3D11
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Jun 18, 2021 - C
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
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Oct 8, 2020 - C++
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
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Dec 10, 2024 - C#
GPU time metric for Unity apps (currently limited to Android/GLES)
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Oct 10, 2020 - C++
BRDF LUT generation for PBR Pipelines
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Nov 6, 2017 - HTML
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
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Aug 30, 2025 - C++
Stylish Computer Generated Handwritings
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May 21, 2018 - Scala
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
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Mar 12, 2018 - C++
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
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Jan 6, 2025
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
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Jul 16, 2023 - C
A generic post-processing injector for games and video software.
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Jan 8, 2023 - C++
C++ Software Renderer/Rasterizer
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Apr 27, 2025 - C++
A small software graphics renderer
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Jun 6, 2018 - Swift
Isosurface extraction using Marching Cubes and pure WebGL.
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Feb 17, 2020 - JavaScript
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