gpu-driven-rendering
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A fast C++23 3D game engine for modern devices, with wide platform support
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Jul 19, 2025 - C++
My toy engine, mainly for rendering experiment and prototyping.
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Jun 18, 2025 - C++
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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Jul 12, 2025 - C#
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
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Oct 4, 2024 - C++
Vulkan sample on VK_EXT_device_generated_commands and NV extension
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Mar 18, 2025 - C++
Prototyping Vulkan engine
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Mar 21, 2024 - C++
Toy Renderer to play around with gp techniques
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Nov 4, 2023 - C++
Large Scene Rendering Viewer
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Jan 6, 2022 - C++
A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.
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Jul 1, 2024 - C++
A GPU-Driven renderer for performant rendering of scenes with thousands of objects
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Jan 16, 2025 - Jupyter Notebook
A simple example showcasing GPU-driven deferred rendering in Unity
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May 12, 2025 - C#
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