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gamemakerstudio2

Here are 18 public repositories matching this topic...

Open source rebuild and Android port of Nuclear Throne

  • UpdatedDec 11, 2025
  • Game Maker Language
OKColor.gml

An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.

  • UpdatedOct 26, 2025
  • Game Maker Language
foreach.gml

foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs

  • UpdatedOct 13, 2020
  • Game Maker Language
Shady.gmlArrayList.gml

The most complete list class for GameMaker Studio 2.3+. GC-friendly, [  ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.

  • UpdatedDec 3, 2020
  • Game Maker Language
Exception.gml

Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.

  • UpdatedMar 29, 2025
  • Game Maker Language

A simple http wrapper for GameMaker Studio 2

  • UpdatedNov 6, 2024
  • Yacc
DuplicateSequence.gmlDeepCopy.gml

Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!

  • UpdatedMar 18, 2023
  • Game Maker Language

An object pooling implementation in GML for Game Maker Studio 2.3+

  • UpdatedDec 4, 2021
  • Yacc

A Unicode Standard implementation for GameMaker.

  • UpdatedNov 22, 2025
  • Game Maker Language

Open two game windows at the same time in a GameMakerStudio2 project

  • UpdatedJan 14, 2021
  • C++

Another alarm alternative for Game Maker

  • UpdatedMar 10, 2024
  • Yacc

Some array utils for game maker studio 2

  • UpdatedDec 13, 2022
  • Game Maker Language

Simple Gamemakerstudio2 project that makes an obj follow the player object

  • UpdatedMar 4, 2023
  • Game Maker Language

Config files for my GitHub profile.

  • UpdatedMay 14, 2024

First game dev project; written in GML using the GameMaker Engine. Started during a two-hour game development workshop given at my university. Afterwards, I worked on it in my free-time.

  • UpdatedNov 2, 2025
  • Game Maker Language

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