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#

fov-algorithms

Here are 9 public repositories matching this topic...

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libtcod

A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

  • UpdatedJul 7, 2025
  • C

Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

  • UpdatedNov 28, 2021
  • C++

Roguelike Library For Java (Alternative version)

  • UpdatedJul 11, 2019
  • Java

A collection of field-of-view/line-of-sight algorithms designed for tile-based games.

  • UpdatedFeb 3, 2024
  • C#

precomputed shade FOV algo implementation in Go

  • UpdatedJun 4, 2020
  • Go
MRPAS-FOV-Algorithm

A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.

  • UpdatedOct 2, 2022
  • C++

A Rust implementation of Adam's FOV algorithm, primarily intended for roguelikes.

  • UpdatedFeb 14, 2025
  • Rust

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