entt
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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Feb 6, 2026 - C++
Edyn is a real-time physics engine organized as an ECS.
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Feb 6, 2026 - C++
Header-only, non-intrusive and macro-free runtime reflection system in C++
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May 8, 2025 - C++
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
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Mar 10, 2023 - C++
skypjack on software
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Apr 28, 2024 - HTML
An example of how to use the ECS part of the EnTT framework
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Jan 24, 2024 - C++
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
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Aug 16, 2024 - C++
A drop-in entity editor for EnTT with Dear ImGui
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Apr 30, 2024 - C++
A rendering engine, what else?
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Jan 5, 2022 - C++
A simple example on how to use entt (https://github.com/skypjack/entt) within godot
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Sep 22, 2019 - C++
OpenGl 4.4 game made with Entity Component System
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Dec 10, 2023 - C++
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