entity-component-architecture
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🚀Actors is a framework empowering developers to make better games faster on Unity.
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Jul 5, 2023 - C#
Tiny and easy to use ECS (Entity Component System) library for game programming
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Mar 2, 2023 - TypeScript
EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder. 🎮🧩
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Nov 27, 2025 - C#
FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine
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Jun 9, 2023 - Kotlin
Entity-Component-System (ECS) Framework written in modern C++.
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Sep 22, 2020 - C++
Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.
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Dec 27, 2020 - C++
Capstone Project: Tower Defense game which was written in Objective C and applied the Entity Component System architecture pattern
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Jun 20, 2019 - Objective-C
WIP - 2D game engine armed with GUI and entity component architecture
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Jun 2, 2017 - C++
Another Haskell ECS
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Feb 8, 2021 - Haskell
Simple entity-component-system library in TypeScript
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Dec 8, 2022 - TypeScript
Entity Component System for LUA.
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Jun 25, 2019 - Lua
Entity-component-system library for Clojure/ClojureScript
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Jun 20, 2020 - Clojure
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