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#

entity-component-architecture

Here are 13 public repositories matching this topic...

actors.unityecs-lib

EasyCS is an easy-to-use and flexible framework for Unity, adopting a Data-Driven Entity & Actor-Component approach. It bridges Unity's classic OOP with powerful data-oriented patterns, without forcing a complete ECS paradigm shift or a mindset change. Build smarter, not harder. 🎮🧩

  • UpdatedNov 27, 2025
  • C#

🥛 Async Managed Component-Oriented framework for Unity

  • UpdatedNov 27, 2025
  • C#

FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine

  • UpdatedJun 9, 2023
  • Kotlin

Simple multi-core ECS system. Design to leverage a 21 century way of designing software. Speed, size, GPU, CPU all matters. Useful for games and any other type of realtime app.

  • UpdatedDec 27, 2020
  • C++
TowerDefense

Capstone Project: Tower Defense game which was written in Objective C and applied the Entity Component System architecture pattern

  • UpdatedJun 20, 2019
  • Objective-C

WIP - 2D game engine armed with GUI and entity component architecture

  • UpdatedJun 2, 2017
  • C++

Another Haskell ECS

  • UpdatedFeb 8, 2021
  • Haskell

Simple entity-component-system library in TypeScript

  • UpdatedDec 8, 2022
  • TypeScript

Entity-component-system library for Clojure/ClojureScript

  • UpdatedJun 20, 2020
  • Clojure

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