entity-component
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The Rust UI-Toolkit.
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Oct 18, 2022 - Rust
Entity Component System focused on usability and flexibility.
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Dec 7, 2025 - Rust
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
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Mar 10, 2023 - C++
Ubpa Entity-Component-System (U ECS) in Unity3D-style
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Feb 14, 2022 - C++
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
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Jul 1, 2023 - C++
Tiny and easy to use ECS (Entity Component System) library for game programming
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Mar 2, 2023 - TypeScript
A C++14 Entity Component System
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Aug 22, 2020 - C++
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
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Jan 24, 2016 - Clojure
A small, portable and extensible game framework written in Rust.
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Jan 13, 2023 - Rust
Evolved ECS (Entity-Component-System) for Lua
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Dec 17, 2025 - Lua
C++ minimal entity-component system single header library
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Aug 23, 2018 - C++
An entity-component system for HTML elements.
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Oct 2, 2024 - TypeScript
Probably the simplest to use ECS for C#
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Sep 13, 2023 - C#
ensy - A very simple Entity System for JavaScript
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Mar 4, 2023 - JavaScript
[ABANDONED] General-purpose data processing library. Mirror ofhttps://gitlab.com/nitric/nitric
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Sep 17, 2020 - Rust
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
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Sep 10, 2024 - C++
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