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#

entity-component

Here are 76 public repositories matching this topic...

The Rust UI-Toolkit.

  • UpdatedOct 18, 2022
  • Rust

Entity Component System focused on usability and flexibility.

  • UpdatedDec 7, 2025
  • Rust

ECS for Lua

  • UpdatedMar 15, 2023
  • Lua

Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

  • UpdatedMar 10, 2023
  • C++

[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.

  • UpdatedSep 3, 2019
  • C++

Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#

  • UpdatedJul 1, 2023
  • C++
ecs-lib

A C++14 Entity Component System

  • UpdatedAug 22, 2020
  • C++

A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.

  • UpdatedJan 24, 2016
  • Clojure

A small, portable and extensible game framework written in Rust.

  • UpdatedJan 13, 2023
  • Rust

Evolved ECS (Entity-Component-System) for Lua

  • UpdatedDec 17, 2025
  • Lua

An entity-component-system for React

  • UpdatedJun 18, 2023
  • TypeScript

C++ minimal entity-component system single header library

  • UpdatedAug 23, 2018
  • C++
element-behaviors

An entity-component system for HTML elements.

  • UpdatedOct 2, 2024
  • TypeScript

Probably the simplest to use ECS for C#

  • UpdatedSep 13, 2023
  • C#

ensy - A very simple Entity System for JavaScript

  • UpdatedMar 4, 2023
  • JavaScript

[ABANDONED] General-purpose data processing library. Mirror ofhttps://gitlab.com/nitric/nitric

  • UpdatedSep 17, 2020
  • Rust

🐰 Entity Component System

  • UpdatedMay 6, 2021
  • Elixir

A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.

  • UpdatedSep 10, 2024
  • C++

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