dxr
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High-Performance Rendering Framework on Stream Architectures
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Mar 16, 2025 - C++
Real-time GPU path tracing with an OpenUSD Hydra render delegate
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Jul 31, 2024 - C++
Rendergraph-based DirectX12 graphics engine
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Mar 16, 2025 - C++
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
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Mar 4, 2025 - C++
Real-time Direct3D 12 path tracer
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Jan 29, 2025 - C++
A testbed project for Unity real-time ray tracing features
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May 27, 2024 - C#
A path tracing demo using hardware accelerated ray tracing in Unity
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Jun 24, 2024 - C#
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
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Mar 14, 2025 - C
Experimental MMD renderer using DX12 and DXR.
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Mar 4, 2025 - C#
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
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Jan 22, 2019 - C++
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
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Feb 25, 2020
Assets used during the creation of SEED's Project PICA PICA
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Sep 27, 2019
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
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Jun 9, 2023 - C++
4DViews volumetric video with Unity DXR realtime ray tracing
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Aug 2, 2020 - C#
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
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Nov 5, 2019 - C++
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