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ddgi

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Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing

  • UpdatedJan 29, 2025
  • C++

Toy engine written in C++ and DirectX 12

  • UpdatedApr 1, 2024
  • C++

This demo privides examples of how to use Huawei Scenekit DDGI SDK APIs, in any platform using Vulkan Backend(doesn't rely on HARDWARE RAYTRACING)

  • UpdatedJul 14, 2022
  • GLSL
  • UpdatedJun 21, 2023
  • UpdatedFeb 18, 2025
  • UpdatedJul 10, 2024

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