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#

d3d8

Here are 11 public repositories matching this topic...

Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

  • UpdatedMar 4, 2025
  • C

A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

  • UpdatedFeb 7, 2025
  • C++

Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk:https://github.com/doitsujin/dxvk

  • UpdatedFeb 17, 2025
  • C++

Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.

  • UpdatedMar 24, 2023
  • C++

Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.

  • UpdatedJun 1, 2024
  • C++

Fixes the BloodRayne 2 'BR2 FSAA Patch 1.666' patch on Windows 8.1 and Windows 10.

  • UpdatedFeb 25, 2021
  • C

This fork is all about trying to add SwiftShader support for D3D10 and D3D11 in the same way as WARP. SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.

  • UpdatedAug 19, 2024
  • C++

Direct3D 8の非互換性緩和レイヤー 今のところパッチは受け付けていないです

  • UpdatedDec 16, 2024
  • C
argentum-imgui

ImGui integration (DX7!) for the popular 2D MMORPG Argentum Online

  • UpdatedMar 23, 2022
  • C++
  • UpdatedOct 18, 2020
  • C++

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