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#

d3d10

Here are 12 public repositories matching this topic...

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

  • UpdatedJan 13, 2023
  • C++

Universal graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games.

  • UpdatedAug 13, 2023
  • C++

Interop bindings for Windows.

  • UpdatedFeb 24, 2025
  • C#

A d3d9 and d3d10 to d3d11 translation layer.

  • UpdatedFeb 10, 2019
  • C++

X-Ray Engine 1.5 expansion. Original version was used in S.T.A.L.K.E.R.: Clear Sky.

  • UpdatedSep 1, 2021
  • C++

A generic post-processing injector for games and video software.

  • UpdatedJan 8, 2023
  • C++

This fork is all about trying to add SwiftShader support for D3D10 and D3D11 in the same way as WARP. SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.

  • UpdatedAug 19, 2024
  • C++

DirectX SDK

  • UpdatedSep 22, 2019
  • C++

DXUT is a FrameWork for Direct3D 9.x or Direct3D 10.x Win32 Desktop Applications.

  • UpdatedMay 18, 2018
  • C++

A dummy d3d9.dll for DXVK

  • UpdatedMar 20, 2022
  • C

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