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cwbvh
Here are 2 public repositories matching this topic...
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
unitygpuglobal-illuminationrealtimeunity3dpanoramahlslraytracingbvhrefitrtxpath-tracingcompute-shaderdenoisingneedisney-bsdfbindlesscwbvhoidnrestir-gi
- Updated
Mar 16, 2025 - C#
GLSL Real Time Path Tracer
- Updated
Nov 4, 2023 - C++
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