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#

collision-handling

Here are 63 public repositories matching this topic...

litiengine

A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.

  • UpdatedJul 24, 2025
  • Python

The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.

  • UpdatedJul 24, 2025
  • TeX

Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene

  • UpdatedMay 6, 2018
  • C#

A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.

  • UpdatedJun 29, 2025
  • Cuda

A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.

  • UpdatedJul 24, 2025
  • HTML

Modeling and Simulation of 3D systems

  • UpdatedFeb 29, 2024
  • Julia

A platformer sample written for Pico-8, includes slopes and jump buffering

  • UpdatedNov 1, 2019
  • Lua

Further development of this fork has moved to my PlayRho repository.

  • UpdatedAug 25, 2017
  • C++

Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).

  • UpdatedMay 21, 2019
  • C#

A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.

  • UpdatedSep 20, 2024
  • Python

PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading

  • UpdatedNov 4, 2025
  • TypeScript

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