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#

codec

Here are 702 public repositories matching this topic...

The swiss army knife of lossless video/audio editing

  • UpdatedFeb 18, 2026
  • TypeScript

A hands-on introduction to video technology: image, video, codec (av1, vp9, h265) and more (ffmpeg encoding). Translations: 🇺🇸 🇨🇳 🇯🇵 🇮🇹 🇰🇷 🇷🇺 🇧🇷 🇪🇸

  • UpdatedSep 7, 2023
  • Jupyter Notebook

FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷 🇷🇺

  • UpdatedJan 27, 2026
  • C

Wrangling Untrusted File Formats Safely

  • UpdatedFeb 9, 2026
  • C

A lightweight, cross-platform remote desktop software with support for Web Client access | 一款支持 Web 客户端访问的轻量级跨平台远程桌面软件。

  • UpdatedFeb 12, 2026
  • C++

Simple Binary Encoding (SBE) - High Performance Message Codec

  • UpdatedFeb 18, 2026
  • Java

Modern audio compression for the internet.

  • UpdatedFeb 5, 2026
  • C

Full-featured MP4 format, MPEG DASH, HLS, CMAF SDK and tools

  • UpdatedJan 30, 2026
  • C++

vgmstream - A library for playback of various streamed audio formats used in video games.

  • UpdatedFeb 19, 2026
  • C

Minimalistic MP3 decoder single header library

  • UpdatedAug 15, 2024
  • C

State-of-the-art audio codec with 90x compression factor. Supports 44.1kHz, 24kHz, and 16kHz mono/stereo audio.

  • UpdatedJan 26, 2026
  • Python

[ICLR 2025] SOTA discrete acoustic codec models with 40/75 tokens per second for audio language modeling

  • UpdatedMar 2, 2025
  • Python

VVenC, the Fraunhofer Versatile Video Encoder

  • UpdatedFeb 20, 2026
  • C++

CBOR codec (RFC 8949, RFC 8742) with CBOR tags, Go struct tag options (toarray, keyasint, omitempty, omitzero), float64/32/16, big.Int, and fuzz tested.

  • UpdatedFeb 16, 2026
  • Go

a netty like asynchronous network I/O library based on tcp/udp/websocket; a bidirectional RPC framework based on JSON/Protobuf; a microservice framework based on zookeeper/etcd

  • UpdatedSep 24, 2025
  • Go
CicadaPlayer

CicadaPlayer is the player core of AliPlayer, which supports multiple platforms Android, iOS, macOS, Windows, Linux, and WebAssembly for now. The goal is to provide a player core which supports multi-platform, hardware accelerator, and customizable and extensible features. Which supports WideVine drm, LL-HLS, MPEG-DASH and HDR playback.

  • UpdatedSep 25, 2024
  • C++

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