bvh
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A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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Feb 4, 2026 - JavaScript
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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Feb 9, 2024 - C++
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Feb 7, 2026 - JavaScript
A modern C++ BVH construction and traversal library
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Jun 16, 2025 - C++
NanoRT, single header only modern ray tracing kernel.
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Oct 1, 2025 - C++
Single-header dependency-free BVH construction and traversal library.
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Jan 27, 2026 - C++
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Feb 2, 2026 - C#
GPU Raytracer from scratch in C++/CUDA
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Jul 21, 2022 - C++
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
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Dec 3, 2025 - C++
[UNMAINTAINED] Real-time path tracing on the web with three.js
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Jun 25, 2022 - JavaScript
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
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Apr 28, 2022 - Python
Embeddable physically based renderer
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Nov 30, 2025 - C++
Convert video to the bvh motion file
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Oct 3, 2023 - Python
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
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Dec 3, 2025 - TypeScript
Physically based renderer with Path Tracing and Photon Mapping.
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Mar 11, 2022 - C++
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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Feb 3, 2026 - C#
WebGL2.0 3D Engine - Global Illumination - RayTracing
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Nov 3, 2022 - TypeScript
A fast BVH using SAH in rust
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Nov 16, 2025 - Rust
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