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#

bvh

Here are 170 public repositories matching this topic...

three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

  • UpdatedFeb 4, 2026
  • JavaScript
GLSL-PathTracerthree-gpu-pathtracer

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

  • UpdatedFeb 7, 2026
  • JavaScript

A modern C++ BVH construction and traversal library

  • UpdatedJun 16, 2025
  • C++

NanoRT, single header only modern ray tracing kernel.

  • UpdatedOct 1, 2025
  • C++

Single-header dependency-free BVH construction and traversal library.

  • UpdatedJan 27, 2026
  • C++
TrueTrace-Unity-Pathtracer

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

  • UpdatedFeb 2, 2026
  • C#
GPU-Raytracer

GPU Raytracer from scratch in C++/CUDA

  • UpdatedJul 21, 2022
  • C++

We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…

  • UpdatedDec 3, 2025
  • C++
ray-tracing-renderer

[UNMAINTAINED] Real-time path tracing on the web with three.js

  • UpdatedJun 25, 2022
  • JavaScript

A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]

  • UpdatedApr 28, 2022
  • Python

Embeddable physically based renderer

  • UpdatedNov 30, 2025
  • C++

Convert video to the bvh motion file

  • UpdatedOct 3, 2023
  • Python

Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

  • UpdatedDec 3, 2025
  • TypeScript
monte-carlo-ray-tracer

Physically based renderer with Path Tracing and Photon Mapping.

  • UpdatedMar 11, 2022
  • C++

OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination

  • UpdatedFeb 3, 2026
  • C#
Ashes

WebGL2.0 3D Engine - Global Illumination - RayTracing

  • UpdatedNov 3, 2022
  • TypeScript

Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL

  • UpdatedApr 12, 2022
  • C++

A fast BVH using SAH in rust

  • UpdatedNov 16, 2025
  • Rust

an implementation of parallel linear BVH (LBVH) on GPU

  • UpdatedJun 8, 2020
  • Cuda

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