burst-compiler
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MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
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Jan 1, 2025 - C#
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
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Mar 21, 2024 - C#
Vertex animation with C# Job System and new Mesh API
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Jan 18, 2020 - C#
Burst accelerated mesh simplification.
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Aug 30, 2025 - C#
Voxel Terrain Generator for Unity ECS
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Oct 26, 2025 - C#
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
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Apr 24, 2021 - C#
Benchmarks to compare .NET and and Unity's Burst compiler.
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Apr 19, 2024 - C#
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
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Jun 5, 2022 - C#
An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin
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Jul 3, 2019 - C#
Micro helper library for Unity's Job System
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Jul 30, 2024 - C#
A C# implementation of voxlap-style rendering, using Unity and their Burst compiler
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Nov 14, 2024 - C#
2D noise generation, processing and meshing using Unity Jobs and Burst
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Jan 12, 2024 - C#
fast c# entity component system that uses burst and job systems by default.
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Nov 22, 2025 - C#
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
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Sep 13, 2023 - C#
Support for Generic, Burst compiled Jobs through automatic code analysis and generation
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Oct 3, 2024 - C#
Fixed float math arithmetic and geometric operations in Unity projects.
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May 9, 2023 - C#
Datatypes and utilities for working with Unity's Burst compiler. Eases implementation of more complex multithreaded algorithms and simplifies usage of coroutines with unsafe Burst jobs. For advanced users, exposes many unsafe features.
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Sep 29, 2022 - C#
Realtime implicit surface triangulation
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Aug 21, 2023 - C#
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