behaviour-trees
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A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
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Mar 22, 2025 - C#
C++ behavior tree single header library
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Sep 22, 2023 - C++
Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
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Jun 27, 2020 - GDScript
ROS extensions and implementations for py_trees
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Feb 2, 2025 - Python
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more. (ref: TG_URC)http://gdev.tv/urcgithub
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Oct 18, 2018 - C++
Behavior Trees and Case Logic for C#7
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Sep 20, 2022 - C#
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Dec 27, 2022 - C#
A tool to build and execute behaviour trees in JavaScript and TypeScript
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Mar 9, 2025 - TypeScript
Typescript/Javascript behavior tree library with a fluent API
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Sep 24, 2020 - TypeScript
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
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Jun 24, 2024 - Go
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
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Jan 8, 2023 - C#
A Qt-Js hybrid application for visualisation of executing or log-replayed behaviour trees in a ROS2 ecosystem.
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Jan 14, 2025 - Python
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
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Jan 11, 2019 - C#
Javascript library for behaviour tree visualisation, demo'd with a qt-js hybrid application
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Jan 14, 2025 - Python
Unreal Engine 4 Spaceship player and AI controller. Also includes VR FPS controller, pickupable and firable weapons, etc.
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Apr 15, 2019 - C++
Behaviour tree implementation, fully built with Kotlin's type-safe builders and DSL
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Sep 6, 2024 - Kotlin
Brainiac Designer including LegendPlugin, for loading Alien: Isolation's behaviour trees.
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Oct 24, 2024 - C#
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