behavior-trees
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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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Jul 7, 2023 - C#
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
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Oct 1, 2024 - Java
Behavior Trees Library for ROS (Robot Operating System). In C++ and python
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Oct 22, 2018 - C++
C++ behavior tree single header library
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Sep 22, 2023 - C++
A skill-based platform for ROS v.2 with knowledge representating, planning and reasoning
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Jun 9, 2025 - Python
A lightweight library of Behavior Trees Library in C++.
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Oct 17, 2018 - C++
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
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Nov 6, 2019 - C++
Path planning implemented with behavior trees
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Mar 6, 2019 - C++
Unity DOTS Behavior-Tree implementation
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Sep 1, 2021 - C#
A simple C# example of Behavior Trees + Editor.
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May 20, 2025 - C#
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
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Dec 15, 2025 - Go
Typescript/Javascript behavior tree library with a fluent API
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Sep 24, 2020 - TypeScript
UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on
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Oct 30, 2025 - C++
unleash the power of behavior trees!
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Sep 13, 2024 - Rust
Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+
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Jul 28, 2020 - C#
Stateless behavior trees for C# 7
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Sep 15, 2020 - C#
KT-BT: A Framework for Knowledge Transfer Through Behavior Trees in Multirobot Systems
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Jul 21, 2024 - ASP.NET
Rust implementation of BehaviorTree.CPP, a robust behavior tree library
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Aug 6, 2025 - Rust
Behavior tree system for unity3d with node based editor
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Sep 24, 2023 - C#
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