behavior-tree
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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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Jul 7, 2023 - C#
🐝 behavior tree AI for Godot Engine
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Oct 3, 2025 - GDScript
LimboAI - Behavior Trees and State Machines for Godot 4
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Oct 13, 2025 - C++
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
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Aug 20, 2025 - Java
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
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Feb 3, 2025 - C#
Give a brain to your game's NPCs
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May 8, 2024 - C++
Rust implementation of AI behavior trees.
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Mar 6, 2025 - Rust
Behavior Trees Library for ROS (Robot Operating System). In C++ and python
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Oct 22, 2018 - C++
Powerful Behavior Tree Editor using GraphView for Unity
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Mar 15, 2025 - C#
行为树编辑器
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Sep 29, 2025 - TypeScript
C++ behavior tree single header library
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Sep 22, 2023 - C++
Behavior Tree plugin for the Godot game engine
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May 2, 2025 - GDScript
A lightweight library of Behavior Trees Library in C++.
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Oct 17, 2018 - C++
owl-bt is editor for Behavior trees. It has been inspired by Unreal engine behavior trees in a way, that it supports special node items like decorators and services. This makes trees smaller and much more readable.
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Dec 10, 2022 - JavaScript
Free GraphView-based Behavior Tree designer for Unity.
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Dec 22, 2021 - C#
A curated list of awesome tools and libraries for deliberation in ROS 2.
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Oct 13, 2025
Universal game server testing bot; 通用游戏服务器测试机器人
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Jan 3, 2025 - Go
Visual editor for creating AI behavior
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Oct 24, 2023 - C#
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