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#

anti-aliasing

Here are 38 public repositories matching this topic...

[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting

  • UpdatedDec 17, 2024
  • Python

D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.

  • UpdatedApr 7, 2023
  • C++

[ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration

  • UpdatedSep 24, 2024
  • Python

Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

  • UpdatedMay 16, 2024
  • Python

CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++

  • UpdatedMay 15, 2023
  • C++

An anti-aliased Minecraft UI engine with Figma in mind.

  • UpdatedJul 27, 2022
  • Kotlin

A research-oriented version of the TAA implementation from Unity's post-processing stack

  • UpdatedMar 20, 2017
  • C#

Set of efficient Bresenham rasterisers ported from Alois Zingl' code

  • UpdatedDec 31, 2024
  • TypeScript
UIDynamicSampler

This package provides a component to reduce jaggies in uGUI elements.

  • UpdatedMar 10, 2025
  • C#

Source code of Mip-Grid

  • UpdatedDec 12, 2023
  • Python

An implementation of AMD's FidelityFX Super Resolution for ReShade / SweetFX

  • UpdatedDec 21, 2021
  • C

MorphoLogical AntiAliasing for monchromatic models

  • UpdatedJun 12, 2018
  • C++

Anti-aliasing for image and movie

  • UpdatedDec 9, 2018
  • C++

ReShade motion TAA solution, far cheaper than the others.

  • UpdatedOct 30, 2022
  • HLSL

FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.

  • UpdatedOct 4, 2021
  • C++

Gluon implementation of anti-aliased CNNs

  • UpdatedMar 18, 2020
  • Python

A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10

  • UpdatedFeb 24, 2013
  • C++
  • UpdatedNov 28, 2020
  • C++

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