alpha-beta-pruning
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[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
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Jul 21, 2025 - Python
Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
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Jul 13, 2025 - Dart
♟️ A chess engine with alpha-beta pruning, piece-square tables, move ordering, and command-line UI.
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Mar 24, 2023 - Python
Animal Fight Chess Game(斗兽棋) written in rust.
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Apr 2, 2025 - Rust
C++ Gomoku with a strong AI based on minimax search and alpha-beta pruning with Qt5 GUI. *Dozens of C++ tricks & hacks are used to improve efficiency.* Come and try to see if you can beat the powerful AI!
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Aug 3, 2020 - C++
An unbeatable game of Tic Tac Toe.
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Mar 15, 2017 - Java
Strong neural-network chess engine written in C++
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Jul 19, 2025 - C++
A strong chess engine made in c++
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Nov 30, 2024 - C++
A tic tac toe game with an AI opponent using minimax algorithm and alpha-beta pruning
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Oct 29, 2023 - C++
A checkers reinforcement learning AI, and all the tools needed to train it.
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May 30, 2020 - Python
CSE 571 Artificial Intelligence
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Jan 3, 2018 - Python
A UCI chess engine written in Rust.
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Jul 18, 2025 - Rust
A game of checkers written using minmax algorithm and alpha-beta pruning.
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Oct 3, 2024 - Python
Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
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Mar 10, 2023 - Java
Chess engine
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Jul 13, 2025 - C++
A simple chess game for comparing your moves with other chess engines
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Sep 3, 2020 - Python
🎮 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
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Oct 27, 2017 - C++
Search-based low-intelligence international chess AI with visible UI
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Aug 5, 2023 - TypeScript
a basic adversarial game
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Jul 25, 2024 - Python
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
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Sep 22, 2021 - C#
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