a-star-algorithm
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Pathfinding on a real map anywhere in the world
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Nov 7, 2023 - JavaScript
An simple and optimized grid pathfinding
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Nov 14, 2022 - C#
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
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Dec 20, 2019 - C#
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
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Oct 10, 2024 - C#
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
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Nov 5, 2025 - C++
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
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Aug 7, 2023 - C++
This repo implemented the core technology of the self-driving car, including the basic concepts such as path tracking, path planning, SLAM, etc., and deep learning techniques such as computer vision and reinforcement learning. Finally, we practiced with NVIDIA JetBot in both the simulator and the real world.
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Sep 27, 2021 - Jupyter Notebook
Implementation of the A*-Algorithm in Unity3D
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Jun 13, 2025 - C#
The Vehicle Monitoring And Routing System (VMARS) makes use of GPS to provide the exact location of the vehicle. It allows a parent to monitor the vehicle in real-time using a GPS-based device possessed by its driver. It is also capable of finding the shortest route to reach the destination passing through all the checkpoints which uses our prop…
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Mar 6, 2018 - Java
A react Application Used to visualize classical path finding algorithms like BFS, DFS, Dikstra's, A-star
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Oct 2, 2022 - JavaScript
Swift implementation of the Sliding Puzzle game with Iterative Deepening A* AI Solver.
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Jul 9, 2021 - Swift
Implementation and visualization (some demos) of search and optimization algorithms.
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Nov 30, 2021 - Python
IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
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Aug 15, 2018 - Python
Udacity Flying Car Nanodegree - Term 1 - Project 2 - 3D Motion Planning
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Oct 31, 2018 - Jupyter Notebook
Implementation for A-star and BFS Algorithms to solve a NxN grid sliding puzzle problem.
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Mar 18, 2018 - Python
🎮 An artificial intelligence game to demonstrate the A* pathfinding. The enemy will try to get close to the agent and make it stuck between walls.(用于演示A*寻路算法的人工智能游戏,敌人会追踪宝藏并尝试将其困在围墙之间。)
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Aug 22, 2025 - Python
Find the shortest route using A* algorithm and graphs (Route Planner application)
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Dec 30, 2020 - Jupyter Notebook
Application software in Python 3 to evaluate the factor of safety against sliding of slopes made of Blocks-In-Matrix materials.
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Dec 26, 2022 - Python
A Python implementation and visualization of various pathfinding and graph search algorithms.
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Mar 3, 2024 - Python
All Lab experiments of 18CSC305J Artificial Intelligence.
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Jun 4, 2021 - Jupyter Notebook
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