- Notifications
You must be signed in to change notification settings - Fork23
Transpile GLSL to JS
NotificationsYou must be signed in to change notification settings
stackgl/glsl-transpiler
Folders and files
| Name | Name | Last commit message | Last commit date | |
|---|---|---|---|---|
Repository files navigation
Transformsglsl source to optimized js code. It converts vectors and matrices to arrays, expands swizzles, applies expressions optimizations and provides stdlib for environment compatibility.
importGLSLfrom'glsl-transpiler'varcompile=GLSL({uniform:function(name){return`uniforms.${name}`},attribute:function(name){return`attributes.${name}`}})compile(`precision mediump floatattribute vec2 uvattribute vec4 colorvarying vec4 fColoruniform vec2 uScreenSizevoid main (void) {fColor = colorvec2 position = vec2(uv.x, -uv.y) * 1.0position.x *= uScreenSize.y / uScreenSize.xgl_Position = vec4(position, 0, 1)}`)// result:`var uv = attributes.uvvar color = attributes.colorvar fColor = new Float32Array([0, 0, 0, 0])var uScreenSize = uniforms.uScreenSizefunction main () {fColor = colorvar position = new Float32Array([uv[0], -uv[1]])position[0] *= uScreenSize[1] / uScreenSize[0]gl_Position = new Float32Array([position[0], position[1], 0, 1])}`
To apply compilation to glsl AST or string, requireglsl-transpiler:
importGLSLfrom'glsl-transpiler'letcompile=GLSL({// Enable expressions optimizations.optimize:true,// Apply preprocessing. Pass custom preprocessor function `(srcString) => resultString;` to set own preprocessing.preprocess:true,// A function replacing each uniform declaration. Eg: ``(name, node) => `uniforms["${name}"]`;`` will render each uniform declaration as `var <name> = uniforms["<name>"]`.uniform:false,// Same as `uniform`, but for attribute declarations.attribute:false,// Same as `uniform`, but for varying declarations.varying:false,// GLSL shader version, one of `'300 es'` or `'100 es'`.version:'100 es',// Append stdlib includes for the result. Can be bool or an object with defined stdlib functions to include, eg. `{normalize: false, min: false}`.includes:true,// Enable debugging facilities: `print(anything)` will log to console a string of transpiled code with it’s type separated by colon, `show(anything)` will print the rendered descriptor of passed fragment of code. Note also that you can safely use `console.log(value)` to debug shader runtime.debug:false})//compile source codeletresult=compile('...source.glsl')//get collected infolet{attributes,uniforms,varyings,structs,functions,scopes}=compile.compiler//clean collected infocompiler.reset()
Note thattexture2D function expects whether ndarray instance or definedwidth andheight parameters on passed array.
glsl-transpiler can also be used as a stream. For each node from theglsl-parser it will return compiled js chunk:
importcompilefrom'glsl-transpiler/stream.js'importparsefrom'glsl-parser/stream.js'importtokenizefrom'glsl-tokenizer/stream.js'fs.createReadStream('./source.glsl').pipe(tokenize()).pipe(parse()).pipe(compile(options?)).once('end',function(){//this.source contains the actual version of the compiled code//and gets updated on each input chunk of data.console.log(this.source)})
- glsl-parser — build glsl AST.
- glsl-tokenizer — detect glsl tokens.
- nogl-shader-output — evaluate fragment shader on rectangular vertex input, gl-less.
- GLSLRun – debug shader via adding
print()function.
- glsl.js — an alternative glsl to asm.js compiler by@devongovett, built withjison instead of glsl-parser. Project is abandoned :(.
- js2glsl — transform js subset to glsl.
- glsl-simulator — OpenGL1.0 simulation in js.
- turbo/js — webgl-based computation.
- shaderdsl
- wgsl_reflect
- glm-js
About
Transpile GLSL to JS
Resources
Uh oh!
There was an error while loading.Please reload this page.
Stars
Watchers
Forks
Packages0
No packages published
Uh oh!
There was an error while loading.Please reload this page.
Contributors6
Uh oh!
There was an error while loading.Please reload this page.
