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Skia4Delphi is a cross-platform 2D graphics API for Delphi platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
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Skia4Delphi is an open-source, cross-platform 2D graphics library for Delphi, utilizing the esteemedGoogle's Skia library.
skia.mp4
Skia is an exceptional open-source library dedicated to rendering 2D text, geometries and images, with a focus on precision, superior quality and high performance. It offers versatile APIs compatible with a wide range of hardware and software platforms.
Google's Skia Graphics Library functions as the graphics engine for numerous products, including Google Chrome, Chrome OS, Android, Flutter, Xamarin, Mozilla Firefox, Firefox OS, and more.
- Canvas 2D and Text Layout;
- CPU software rasterization;
- GPU-accelerated rendering;
- Right-to-Left rendering;
- SVG rendering and creation;
- PDF output;
- Runtime effects;
- Shading language;
- Shaders, mask and color filters;
- Image and path effects;
- Animated image player; (Lottie, GIF, WebP)
- Image codecs; (bmp, gif, ico, jpg, png, wbmp, webp and raw images)and much more...
Using theSkia4Delphi library it is possible to override Firemonkey's graphic engine so that it can use Skia as its default Canvas. With that, your Firemonkey application will automatically:
- Draw with antialiasing on any platform (the drawing quality is based on the Form.Quality property);
- Increase the overall graphics performance of your application by up to 50% (even drawing with higher quality);
- Resize images with better quality (also based on Form.Quality);
- Support Right-To-Left text rendering;
- Fix dozens of inconsistencies in drawings (especially in corners and strokes, such as dashes, and in texts with special emojis);
- Increase the performance of the library in general (controls, drawings, among others...).
You can installSkia4Delphi in 3 ways:
Setup (recommended)
Download the setup oflatest release and install it.
Embarcadero's GetIt(RAD Studio > Tools > GetIt Package Manager...)
Chocolatey package manager
choco install skia4delphi
- Manual installation is possible, although it is not recommended;Learn more...
- The pre-built Skia binaries were included in the source, but you can easily recompile them;Learn more...
After install theSkia4Delphi, just right click in your application project and clickEnable Skia.
To improve the quality and performance of FMX drawings, the replacement of the the FMX graphics engine with theSkia4Delphi render is automatically enabled.Learn more...
In this section you will find some examples of usingSkia4Delphi, it works inConsole,FMX, andVCL applications.The code below is common code among all the examples in this section:
uses System.Skia;type TSkDrawExampleProc = referenceto procedure(const ACanvas: ISkCanvas;const ADest: TRectF);procedureDrawExample(const AWidth, AHeight: Integer;const ADrawProc: TSkDrawExampleProc);beginvar LSurface := TSkSurface.MakeRaster(AWidth, AHeight); LSurface.Canvas.Clear(TAlphaColors.Null); ADrawProc(LSurface.Canvas, RectF(0,0, AWidth, AHeight)); LSurface.MakeImageSnapshot.EncodeToFile('output.png');end;
The code below demonstrate how to draw shapes:
DrawExample(256,256, procedure (const ACanvas: ISkCanvas;const ADest: TRectF)beginvar LPaint: ISkPaint := TSkPaint.Create; LPaint.AntiAlias := True; LPaint.Color := $FF4285F4;var LRect := TRectF.Create(PointF(10,10),100,160); ACanvas.DrawRect(LRect, LPaint);var LOval: ISkRoundRect := TSkRoundRect.Create; LOval.SetOval(LRect); LOval.Offset(40,80); LPaint.Color := $FFDB4437; ACanvas.DrawRoundRect(LOval, LPaint); LPaint.Color := $FF0F9D58; ACanvas.DrawCircle(180,50,25, LPaint); LRect.Offset(80,50); LPaint.Color := $FFF4B400; LPaint.Style := TSkPaintStyle.Stroke; LPaint.StrokeWidth :=4; ACanvas.DrawRoundRect(LRect,10,10, LPaint);end);
This code results in the output below:
WithSkia4Delphi it is possible to create PDF documents and draw anything on them, from text to images. The example below demonstrates how to create an PDF document and draw an SVG inside it:
var LSVGDOM := TSkSVGDOM.MakeFromFile('Samples\Demo\Assets\lion.svg');var LSize := TSizeF.Create(600,600); LSVGDOM.SetContainerSize(LSize);var LDocumentStream := TFileStream.Create('output.pdf', fmCreate);tryvar LDocument := TSkDocument.MakePDF(LDocumentStream);tryvar LCanvas := LDocument.BeginPage(LSize.Width, LSize.Height);try// Draw anything here with Skia canvas LSVGDOM.Render(LCanvas);finally LDocument.EndPage;end;finally LDocument.Close;end;finally LDocumentStream.Free;end;
This code results in the output below:
TheSkia4Delphi library supports many image formats. See below the list:
Supported formats for decoding
Image Format Extensions Bitmap .bmp GIF .gif Icon .ico JPEG .jpg, .jpeg PNG .png Raw Adobe DNG Digital Negative .dng Raw Canon .cr2 Raw Fujifilm RAF .raf Raw Nikon .nef, .nrw Raw Olympus ORF .orf Raw Panasonic .rw2 Raw Pentax PEF .pef Raw Samsung SRW .srw Raw Sony .arw WBMP .wbmp WebP .webp Note: Raw images are limited to non-windows platforms
Supported formats for encoding
Image Format Extensions JPEG .jpg, .jpeg PNG .png WebP .webp
WebP is a modern image format that provides superior lossless and lossy compression for images. WebP lossless images are 26% smaller in size compared to PNGs. WebP lossy images are 25-34% smaller than comparable JPEG images at equivalent quality.
The example below demonstrates how to encoder to WebP format:
var LImage := TSkImage.MakeFromEncodedFile('Samples\Demo\Assets\kung-fu-panda.png'); LImage.EncodeToFile('output.webp', TSkEncodedImageFormat.WEBP,80); LImage.EncodeToFile('output.jpg', TSkEncodedImageFormat.JPEG,80);
This code results in the output below:
Format | Size |
---|---|
Png (100% quality) | 512 KB |
Jpeg (80% quality) | 65 KB |
WebP (80% quality) | 51 KB |
It is possible to edit TBitmap (VCL orFMX) with Skia's canvas using the code below:
uses System.Skia, FMX.Skia{or Vcl.Skia};...var LBitmap := TBitmap.Create(100,100);try LBitmap.SkiaDraw( procedure (const ACanvas: ISkCanvas)begin// Draw with Skia canvas...end);
The library registers the following codecs:
VCL: .svg, .webp, .wbmp and raw images (.arw, .cr2, .dng, .nef, .nrw, .orf, .raf, .rw2, .pef and .srw).
FMX: .bmp, .gif, .ico, .webp, .wbmp and raw images (.arw, .cr2, .dng, .nef, .nrw, .orf, .raf, .rw2, .pef and .srw).
As a result, any Delphi control, such as a TImage, can normally load these new formats automatically.
It is possible to replace the default Canvas from FMX to Skia based Canvas. Once this feature is enabled, all FMX controls will be painted internally usingSkia4Delphi automatically. With that it is possible to improve the quality and performance of the drawings throughout the FMX app, as well as generating better integration with other library features.
Open the source of your Delphi Application Project(.dpr), include theFMX.Skia
unit rightafter theFMX.Forms
unit, and set theGlobalUseSkia
toTrue, as in the example below:
uses System.StartUpCopy, FMX.Forms, FMX.Skia, Unit1in'Unit1.pas'{Form1};{$R *.res}begin GlobalUseSkia := True; Application.Initialize; ...
FMX.Skia
unit must be included right after theFMX.Forms
;- TheSkia Metal render can be used by including the
FMX.Types
unit rightafter theFMX.Forms
unit, and settingGlobalUseMetal
toTrue together withGlobalUseSkia
to improve the speed in iOS and macOS; - TheSkia Vulkan render can be used on RAD Studio 12 Athens or newer by including the
FMX.Types
unit rightafter theFMX.Forms
unit, and settingGlobalUseVulkan
toTrue together withGlobalUseSkia
to improve the speed on Android and Windows. On Windows, Vulkan will only be used if you also addGlobalUseSkiaRasterWhenAvailable := False;
; - This declaration of
GlobalUseSkia := True;
, as well as other variables of FMX itself, such asGlobalUseMetal
, can also be made in the initialization of some unit instead of .dpr. Sometimes this is really necessary because if in the initialization or in the class constructor of some unit, bitmaps are used, the GlobalUseXXX declarations of the .dpr will have no effect. In this case, just create a unit in the project like "Project.Startup.pas", place the GlobalUseXXX declarations in the initialization of this new unit, and declare this new unit before any other unit of yours in the .dpr, that is, right after FMX.Forms.
The performance test is a simulation of a real application, with hundreds of controls, to measure the FPS rate when sliding a vertical scroll.
Device | Platform | FMX | Skia |
---|---|---|---|
Motorola Moto 3rd Generation | Android | 25 fps | 38 fps |
LG K40s | Android | 30 fps | 47 fps |
Samsung Galaxy A01 Core | Android | 20 fps | 26 fps |
Samsung Galaxy S7 Edge | Android64 | 53 fps | 56 fps |
Samsung Galaxy S8 Plus | Android64 | 50 fps | 55 fps |
Apple iPhone 11 | iOSDevice64 | 59 fps | 60 fps |
Apple iPhone 12 | iOSDevice64 | 59 fps | 59 fps |
Apple MacBook Air Model A2337 | OSXARM64 | 58 fps | 30 fps * |
Intel Core i7-8565U / Radeon 520 | Win32 | 82 fps | 92 fps |
Intel Core i7-8565U / Radeon 520 | Win64 | 83 fps | 91 fps |
Intel Core i7-4500U / GeForce GT 720M | Win32 | 85 fps | 92 fps |
Intel Core i7-4500U / GeForce GT 720M | Win64 | 86 fps | 93 fps |
Device | Platform | FMX | Skia |
---|---|---|---|
Apple iPhone 11 | iOSDevice64 | 59 fps | 60 fps |
Apple iPhone 12 | iOSDevice64 | 59 fps | 59 fps |
Apple MacBook Air Model A2337 | OSXARM64 | 60 fps | 60 fps |
Default FMX renderer does not use anti-aliasing on some platforms (like on mobile) while Skia Render uses it. That is, Skia has better performance and quality in the drawings than default FMX Render.
FMX default FMX with Skia render On macOS
Skia4Delphi
's default renderer does not have GPU acceleration. Therefore, it is highly recommended to useSkia Metal (combining the activation ofGlobalUseSkia
andGlobalUseMetal
), to get the full performance of the machine.Tests made from virtual machines are inconsistent with reality.
Using Skia's Render, during the Scene of a Bitmap, Control or Form, it is possible to access the Skia canvas property as follows:
uses System.Skia, FMX.Skia.Canvas;beginvar LBitmap := TBitmap.Create(300,300);try LBitmap.Canvas.BeginScene;tryvar LCanvas: ISkCanvas := TSkCanvasCustom(LBitmap.Canvas).Canvas;// Draw using Skia canvas (LCanvas) directly to unlock new features...finally LBitmap.Canvas.EndScene;end;finally LBitmap.Free;end;end;
type TMyControl =class(TControl)protectedprocedurePaint; override;end;implementationuses System.Skia, FMX.Skia.Canvas;procedureTMyControl.Paint;beginvar LCanvas: ISkCanvas := TSkCanvasCustom(Canvas).Canvas;// Draw using Skia canvas (LCanvas) directly to unlock new features...end;
Canvas
property will only be available during Scene, that is, between theBeginScene
andEndScene
of the Bitmaps, and during paint events/methods for Controls and Forms (such as OnPaint, OnPainting, PaintChildren, among others);- Canvas for UI (created from a windoweg TRectangles, TCircles, objects inherited from TControl) must draw exclusively from themain thread, while Canvas created from
TBitmap
arethread safe.
Using Skia's render, your application will now support Right-To-Left text rendering. But for that you will need to make 3 changes to your project:
- For RAD Studio prior to 11.3, open the source of your Delphi Application Project(.dpr), include the line
Application.BiDiMode := TBiDiMode.bdRightToLeft;
, like below:
program Project1;uses System.StartUpCopy, FMX.Forms, System.Classes, FMX.Skia, Unit1in'Unit1.pas'{Form1};{$R *.res}begin Application.BiDiMode := TBiDiMode.bdRightToLeft; GlobalUseSkia := True; Application.Initialize; Application.CreateForm(TForm1, Form1); Application.Run;end.
- Set the property
BiDiMode
of your forms tobdRightToLeft
; - Keyboard input controls like TEdit and TMemo, need to be fixed by Embarcadero, meanwhile, as a workaround, set the
ControlType
property of these controls toPlatform
.
Using Skia's renderer, it is possible to use custom font in any FMX control, on any platform in a very simple way. Just register them in the app initialization:
program Project1;uses System.StartUpCopy, FMX.Forms, FMX.Skia, Unit1in'Unit1.pas'{Form1};{$R *.res}begin GlobalUseSkia := True; TSkDefaultProviders.RegisterTypeface('Poppins.ttf'); Application.Initialize; Application.CreateForm(TForm1, Form1); Application.Run;end.
On RAD Studio 12 Athens or newer it is recommended to useIFMXFontManagerService
:
program Project1;uses System.StartUpCopy, FMX.Forms, FMX.Platform, FMX.FontManager, FMX.Skia, Unit1in'Unit1.pas'{Form1};{$R *.res}begin GlobalUseSkia := True;var LFontManager: IFMXFontManagerService;if TPlatformServices.Current.SupportsPlatformService(IFMXFontManagerService, LFontManager)then LFontManager.AddCustomFontFromFile('Poppins.ttf'); Application.Initialize; Application.CreateForm(TForm1, Form1); Application.Run;end.
TSkAnimatedImage is the control that can load and render animated images, including vector animations, in a very simple way. The supported formats are:
Format | Extensions |
---|---|
Lottie file | .json, .lottie |
Telegram Sticker | .tgs |
Animated GIF | .gif |
Animated WebP | .webp |
The example below demonstrates how to play lottie files usingTSkAnimatedImage:
var LAnimatedimage := TSkAnimatedImage.Create(Self); LAnimatedimage.LoadFromFile('Samples\Demo\Assets\rocket.json'); LAnimatedimage.Parent := Self;
The example above results in the output below:
TSkLabel is the control that implements the SkParagraph internally, having several more features than the TLabel, such as:
- Font families; (font fallback list like in css)
- Font weight;
- Font slant;
- Support for multiple styles in text;
- Support for BiDi; (Right-to-Left)
- Support justify horizontal alignment;
- Support custom font; (without install the font)
- Supports background color on parts of the text;
- Limit the maximum number of lines;
- Auto size option; (width and height)
- Advanced decorations; (like underline wavy, overline, dashed line, among others...)and much more...
TSkPaintBox is the ideal control for painting with Skia API directly on the canvas with the eventOnDraw
:
procedureTForm1.SkPaintBox1Draw(ASender: TObject;const ACanvas: ISkCanvas;const ADest: TRectF;const AOpacity: Single);beginvar LPaint: ISkPaint := TSkPaint.Create; LPaint.Shader := TSkShader.MakeGradientSweep(ADest.CenterPoint, [$FFFCE68D, $FFF7CAA5, $FF2EBBC1, $FFFCE68D]); ACanvas.DrawPaint(LPaint);end;
The example above results in the output below:
Note: The TSkPaintBox has a drawing caching system. To force a drawing refresh, call TSkPaintBox.Redraw. However, this cache system does not exist in FMX apps that have enabledSkia4Delphi render for optimization reasons.
TSkSvg is the control to load and display SVG easily:
var LSvg := TSkSvg.Create(Self); LSvg.Svg.Source := TFile.ReadAllText('Samples\Demo\Assets\panda.svg'); LSvg.Parent := Self;
The example above results in the output below:
RAD Studio | Platforms |
---|---|
RAD Studio 11 Alexandria or newer | All Platforms |
RAD Studio 10.4 Sydney | Windows, Android |
RAD Studio XE7 or newer | Windows |
OS | Version Requirement |
---|---|
Windows | 10, 11 |
Linux | Ubuntu 24.04+ |
macOS (x86_64) | 10.15 or later |
macOS (arm64) | 11 or later |
iOS | 12 or later |
Android | 5.0 (Lollipop) or later |
Notes:
- In projects compiled for Apple targets (macOS, iOS), you may encounter a warning similar to:was built for newer version (X) than being linked (Y). This indicates that you need to set the minimum deployment version for macOS or iOS in Project Options -
Project Options > Building > Delphi Compiler > Linking > Minimum (iOS|macOS) version supported
; - A binary distributed for Linux may work on older, newer, or even different distributions. However, for optimal compatibility, it should be compiled on the target distribution (the pre-built binaries are typically built on the latest Ubuntu LTS release).
Static linking is enabled by default on Windows. This allows applications built with Skia to run without external DLL dependencies, resulting in a smaller binary size, as Delphi's linker includes only the code and data sections actually used by the application.
Currently, the only limitation is the DNG (RAW image) codec, which relies on exception handling and thus is unsupported when static linking is enabled.
The APIs are very similar to Skia's, few methods and functions have been renamed for readability, so theSkia documentation can be used.
Skia Version used:chrome/m132What has changed from the original code?Compare.
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Skia4Delphi is a cross-platform 2D graphics API for Delphi platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
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