Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings
This repository was archived by the owner on Mar 30, 2019. It is now read-only.
/SharpDXPublic archive

v3.1.0

Choose a tag to compare

@xoofxxoofx released this 19 Oct 11:30
· 359 commits to master since this release

Changelog between 3.0.2 and 3.1.0 version

Build

  • Add info for building on VS 2015 to readme.md (changes)
  • Add info for building on VS 2015 Update 3 (changes)
  • Update MSDNDoc.zip (changes)
  • Update solution version to VS2015 (changes)

Desktop

  • add lost CodeComments.xml file (changes)
  • fix OnMonitorChanged (changes)

Direct2D

  • update mapping for Direct2D (changes)
  • update mapping for DirectWrite (changes)

Direct3D10

Direct3D11

  • add support Device4 (changes)
  • Improve support Direct3D 11.3 (changes)
  • remove nameof operator (changes)
  • rename RaterizerState.cs => RasterizerState.cs. (changes)
  • Fix for null reference exception in DeviceContext.RasterizerStage (changes)

Direct3D12

  • Simplify marshaling for PR#773 (issue #667) (changes)
  • Disable code generation for ID3D12RootSignatureDeserializer and RootSignatureDescription. Rely on manual marshaling instead. (changes)

DirectManipulation

  • change assembly description (changes)

DXGI

  • add mapping DXGI_OVERLAY_SUPPORT_FLAG (changes)
  • fix mapping for StoreApp (changes)
  • FormatHelper public static method's convert to extensons (changes)
  • Improve to DXGI 1.5 (changes)

General

Mathematics

  • fix bug in Collision.ClosestPointPointTriangle() (changes)

MediaFoundation

  • Revert "remove" to keep around mapping.xml for MediaFoundation/DirectX (changes)
  • changes to add support for the SharpDX.MediaFoundation/DirectX code (changes)

DirectComposition

  • Add missing method to create Target fromDevice (changes)

Misc

  • Add .editorconfig file. (changes)
  • Fix bug in#785 in DataStream (changes)
  • fix initialization of local blockAlign with default values. (changes)
  • Fix issue with signing assemblies from PR. Remove SharpDXSign config from SharpDX.build and setup this from AppVeyor (changes)
  • Fix the missing arguments and broken test (changes)
  • Fix: Memory leak for D3D11 device whenCreateWithSwapChain is used (changes)
  • Fixed#744 DeviceContext1.ClearView()'s 'color' parameter is of type 'float' when it should be a 'RawColor4'. (changes)
  • fixup locations of DirectX support inside SharpDX.MediaFoundation (changes)
  • GraphicsCommandList improvements and add better BeginEvent and SetMarker methods. (changes)
  • Improve Equals Size2, SizeF (changes)
  • Leak Device (changes)
  • Mapping improvements for ID3D11On12Device and Direct3D12 ResourceStates. (changes)
  • Modification of ReadFromSubresource API / ReadFromSubresourceの修正 (changes)
  • move to correct location (changes)
  • Moved the re-added DirectX source code, and the generated under 2.6.3 files into a Desktop only conditional, along with references to SharpDX.Mathematics and SharpDX.Direct3D9 (changes)
  • Output a markdown file for the git log (changes)
  • RawInputEventArgs (and thus also HidInputEventArgs, KeyboardInputEventArgs, and MouseInputEventArgs) now has a WindowHandle property that can be used to retrieve the handle of the window that received the raw input event. (changes)
  • remove (changes)
  • Replaced perspective view matrix calculation (changes)
  • ReSharper settings upgrade (changes)
  • SwapChain.Present and SwapChain1.Present now return their result codes so that the application can check whether the window is occluded. This should resolve#746. (changes)
  • The SharpDX commitb9f7519 causes the .NET Native compiler to crash. (changes)
  • Update CustomDevice.cs (changes)
  • Update MouseState.cs (changes)
  • Validate blockAlign can be cast to short (changes)

Samples

SharpGen

  • StringToHGlobalUni is not necessary since it is already the same layout as .NET strings, use "fixed" instead (changes)
Assets2
Loading

[8]ページ先頭

©2009-2025 Movatter.jp