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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
Copy file name to clipboardExpand all lines: Source/SharpDX.DirectManipulation/Compositor.cs
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/// <param name="arentVisualRef"><dd> <p>The parent in the composition tree for the content being added.</p> <p><em>parentVisual</em> must also be a parent of <em>childVisual</em> in the composition tree.</p> </dd></param>
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/// <param name="childVisual"><dd> <p>The child in the composition tree for the content being added.</p> <p><em>parentVisual</em> must also be a parent of <em>childVisual</em> in the composition tree.</p> </dd></param>
/// <p>Commits all pending updates in the compositor to the system for rendering.</p>Syntax<pre><see cref="SharpDX.Result"/> Flush();</pre>Parameters<p>This method has no parameters.</p>Return value<p>If the method succeeds, it returns <strong><see cref="SharpDX.Result.Ok"/></strong>. Otherwise, it returns an <strong><see cref="SharpDX.Result"/></strong> error code.</p>Remarks<p>This method enables Direct Manipulation to flush any pending changes to its visuals before a system event, such as a process suspension.</p>Requirements