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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
Copy file name to clipboardExpand all lines: Source/SharpDX.Direct3D12/GraphicsCommandList.cs
+3-4Lines changed: 3 additions & 4 deletions
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@@ -243,8 +243,7 @@ public void SetVertexBuffers(int startSlot, SharpDX.Direct3D12.VertexBufferView[
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/// <p>Sets a CPU descriptor handle for the vertex buffers.</p>
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/// </summary>
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/// <param name="startSlot"><dd> <p> Index into the device's zero-based array to begin setting vertex buffers. </p> </dd></param>
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/// <param name="vertexBufferViews"><dd> <p> Specifies the vertex buffer views in an array of <strong><see cref="SharpDX.Direct3D12.VertexBufferView"/></strong> structures. </p> </dd></param>
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/// <param name="numBuffers"><dd> <p> The number of views in the <em>pViews</em> array. </p> </dd></param>
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/// <param name="vertexBufferViews"><dd> <p> Specifies the vertex buffer views in an array of <strong><see cref="SharpDX.Direct3D12.VertexBufferView"/></strong> structures. </p> </dd></param>
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/// <msdn-id>dn986883</msdn-id>
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/// <unmanaged>void ID3D12GraphicsCommandList::IASetVertexBuffers([In] unsigned int StartSlot,[In] unsigned int NumViews,[In] const void* pViews)</unmanaged>
Copy file name to clipboardExpand all lines: Source/SharpDX.Direct3D12/InputLayoutDescription.cs
+5-1Lines changed: 5 additions & 1 deletion
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@@ -31,12 +31,16 @@ public InputLayoutDescription(InputElement[] elements)
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/// <summary>
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/// <dd> <p> An array of <strong><see cref="SharpDX.Direct3D12.InputElement"/></strong> structures that describe the data types of the input-assembler stage. </p> </dd>
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/// <p> Gets the layout of the root signature. </p>
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/// </summary>
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/// <returns><p> Returns a reference to a <strong><see cref="SharpDX.Direct3D12.RootSignatureDescription"/></strong> structure that describes the layout of the root signature. </p></returns>
Copy file name to clipboardExpand all lines: Source/SharpDX.Direct3D12/StreamOutputDescription.cs
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@@ -38,7 +38,7 @@ public StreamOutputDescription(StreamOutputElement[] elements)
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/// <summary>
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/// <dd> <p> An array of <strong><see cref="SharpDX.Direct3D12.StreamOutputElement"/></strong> structures. Can't be <strong><c>null</c></strong> if <strong>NumEntries</strong> > 0. </p> </dd>