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forked frommrdoob/three.js

JavaScript 3D library.

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sghr/three.js

 
 

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JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

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Usage

Download theminified library and include it in your html.Alternatively seehow to build the library yourself.

<scriptsrc="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates aWebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

varscene,camera,renderer;vargeometry,material,mesh;init();animate();functioninit(){scene=newTHREE.Scene();camera=newTHREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,10000);camera.position.z=1000;geometry=newTHREE.BoxGeometry(200,200,200);material=newTHREE.MeshBasicMaterial({color:0xff0000,wireframe:true});mesh=newTHREE.Mesh(geometry,material);scene.add(mesh);renderer=newTHREE.WebGLRenderer();renderer.setSize(window.innerWidth,window.innerHeight);document.body.appendChild(renderer.domElement);}functionanimate(){requestAnimationFrame(animate);mesh.rotation.x+=0.01;mesh.rotation.y+=0.02;renderer.render(scene,camera);}

If everything went well you should seethis.

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  • JavaScript83.0%
  • Python9.3%
  • C++2.1%
  • GLSL1.7%
  • C1.4%
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