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This repository was archived by the owner on Jan 7, 2023. It is now read-only.
/lovedosPublic archive

A framework for making 2D DOS games in Lua

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A framework for making 2D DOS games in Lua. LoveDOS provides an API based on asubset of theLÖVE API.

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Getting started

You can download LoveDOS from thereleases page. If you're notusing DOS as your operating system thenDOSbox can beused to emulate a DOS computer.

When you runlove.exe it will expect its first argument to be your game'sdirectory. The filemain.lua will then be searched for and executed. If, forexample, your project was in a directory namedmygame you would run thefollowing:

love mygame

A small example program which displays white text on a black background andexits when theescape key is pressed is as follows:

functionlove.draw()love.graphics.print('Hello World!',20,20)endfunctionlove.keypressed(key)ifkey=="escape"thenlove.event.quit()endend

Thedoc/api.md file provides a reference and overview of all ofthe built-in LoveDOS modules, functions and callbacks.

Thedoc/packaging.md file provides instructions forpackaging your game for distribution.

Building

Instructions for building the project from source can be found in thedoc/building.md file.

License

This library is free software; you can redistribute it and/or modify it underthe terms of the MIT license. SeeLICENSE for details.

LoveDOS includes Lua (MIT license). The full license for Lua can be found atthe bottom of thesrc/lib/lua/lua.h file.

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